SOUTH AFRICAN GAME & STORY STUDIO
MAKE THE FUTUREWORTH WANTING
Games. Stories. A world worth fighting for.
Mind Blown League is a South African game and story studio building the World of Lumina, a solarpunk universe shaped by nature, technology, rivalry and a planet fighting to restore itself.
Through games like Blight Club, stories, characters and real-world experiences, we are building a world a new generation can play in today and perhaps help create tomorrow.

IMAGE SLOT — assassin-claret-cutlass.webp
ASSASSINS / 01
IMAGINE → PLAY → BELONG → BUILD
WORLD OF LUMINA
A WORLD STILL UNFOLDING
A BROKEN CLIMATE.
A BEAUTIFUL WORLD.
A FUTURE STILL BEING FOUGHT OVER.
PLACEHOLDER — LUMINA ENVIRONMENTAL KEY ART
Wide cinematic landscape / nature + technology / inhabited regenerative future / no combat
FLOOD
WILDFIRE
CYCLONE
DROUGHT
HEATWAVE
Blight Club is one door into Lumina.
But this is not a world waiting to end. It is a world fighting over what comes next.
Lumina is a world living through the consequences of a climate system pushed out of balance. Wildfires. Floods. Heat. Drought. Violent storms.
Blight Club begins inside that struggle.
Across Lumina, rival factions, strange creatures and new technologies collide over what should replace the world that came before.
More games, characters and stories will take it further.
A GAME SET IN THE WORLD OF LUMINA
ENTER THE CLUB
Original characters. A physical game. A world made tangible.
Blight Club is a fast 2-player card battler set in the World of Lumina.
Fight over powerful Blight Beasts, outplay your rival and discover why losing a battle can sometimes give you exactly what you need to win the game.
2 PLAYERS · AGES 10+ · AROUND 20 MINUTES
LOSE THE FIGHT.
WIN THE GAME.
PHYSICAL BLIGHT CLUB PACKSHOT
Authentic product photography required
BEYOND A SINGLE GAME
A WORLD
PEOPLE CAN
SEE THEMSELVES
IN
Blight Club is an invitation into something larger.
Characters to recognise. Factions to identify with. Rivalries and tournaments to share. Stories and symbols that can gather meaning over time.
That is how Lumina can grow from a game people play into a culture people help shape and belong to.
GLADIATORS · ASSASSINS · MYSTICS · RANGERS · TECHNOMANCERS · ROYALS
STORIES SHAPE WHAT FEELS POSSIBLE
THE FUTURE NEEDS
BETTER STORIES
A generation is growing up knowing that climate change will shape its future.
Much of what it hears is about what is being lost.
We think it also needs places to imagine what could be built.
Lumina is our attempt to make a regenerative future feel adventurous, strange, beautiful, contested and worth fighting for.
Not as a lesson.
As culture.
AUTHENTIC PROVING-GROUND EVIDENCE
BUILT, TESTED AND REFINED WITH PLAYERS
WE BUILT. THEY PLAYED.
WE WATCHED, LISTENED
AND BUILT AGAIN
BUILD → PLAY → WATCH → LISTEN → IMPROVE → REPEAT
Mind Blown League developed its capability by building games, taking them into schools and observing how learners actually played.
We gathered their feedback, tested what encouraged participation and used what we learned to improve both the games and our understanding of play.
Across repeated cycles, we learned how mechanics create curiosity, how competition changes participation and how story changes the way an idea feels.
That iterative, real-world learning now shapes everything we are building in Lumina.
10+ YEARS
building, testing and improving through play
8,500+
young people reached through play
175+
schools
We learned what play can do by
putting ideas into people's hands.
GOGI / LUMINA INTO THE REAL WORLD
WHAT IF A PIECE OF LUMINA BECAME REAL?
Players who had entered the World of Lumina through GOGI extended that experience into a real-world innovation challenge, designing original solutions for removing nurdles from beaches.
GOGI / LUMINA → PLAY → NURDLE INNOVATION CHALLENGE → TANGIBLE ACTION
HOW A REAL-WORLD MISSION WORKS
WORLD / STORY
→
PLAY
→
PARTICIPATION
→
TANGIBLE REAL-WORLD OUTCOME
→
STORY RETURNS TO LUMINA
WHAT COULD WE BUILD NEXT?
A Blight Club tournament could help put solar power into a school.
Games could be sponsored into communities that might otherwise never encounter tabletop gaming.
Young people could design solarpunk versions of the places where they live.
Researchers could investigate how games and imagined worlds influence climate attitudes.
These are the kinds of Real-World Missions we want to build with the right partners.
AN INVITATION FROM THE STUDIO
SEE A WAY INTO LUMINA?
There are many ways to help build Lumina.
Stock it. Distribute it. Publish it. Study it. Bring it to an event. Help someone else experience it. Or work with us to make a piece of its future real.